![]() Tattoo, of Revelation - 35000gp +4 enhance bonus to Int. Tattoo, of Durability - 35000gp +4 enhance bonus to Con. Tattoo, of Motion - 35000gp +4 enhance bonus to Dex. Tattoo, of Dominance - 35000gp +4 enhance bonus to Str. Tattoo, of Presence - 10000gp +2 enhance bonus to Chr. Tattoo, of the Spirit - 10000gp +2 enhance bonus to Wis. Tattoo, of Insight - 10000gp +2 enhance bonus to Int. Tattoo, of Health - 10000gp +2 enhance bonus to Con. Tattoo, of Action - 10000gp +2 enhance bonus to Dex. Tattoo, of Might - 10000gp +2 enhance bonus to Str. Tattoo, of Warding - 18000gp +2 AC deflection bonus. Tattoo, of Accuracy - 16000gp +2 competence attack bonus. ![]() Tattoo, of the Arts - 23,000gp +1 luck bonus on saves, ability & skill checks. Some of this info I borrowed from some writeups on also: Here are my versions of magical tats that don't take up an item slot & they act just like magic items of the same function except that they are permanantly graphed onto your body. But these tats are lost after you use it. ![]() There are also 2 D20 books with magic tats, it might have been the Relics & Rituals books but if someone knows for sure please correct me. I don't like the idea of losing the tat after it's been used (I think there's info on tats in the Expanded Psionics Handbook). I had asked this same question months ago and got a bit of help towards creating such a thing. Prereqs: manifester level 5, Craft (tatoo) 6 ranks, Scribe tatoo. Enduring tatoo, in turn, is another feat from Hyperconscious that let you use a tatoo twice (with at least 24 hours in between), taking up two slots. The prereqs are: manifester level 7, Scribe tatoo, Enduring tatoo, Craft (tatooing) 12 ranks. A permanent tatoo doesn't cost more, but it does take up four tatoo slots (out of 17). It would be able to be activated once per day, giving +4 to Dex for 3 minutes. 32k for Dex +4).Ģ: Tatoos do take up a slot, and cost roughly the same (plus a little for not being stealable, minus a little for not being replacable with some other item - probably a net plus though).Ī slighlty different version would be to use a psionic tatoo of animal affinity with the Permanent Tatoo feat (from Hyperconscious) applied. In the 3.0 DMG, there was a sidebar saying something along the lines of "You could offer magic tatoos, which would have the same benefit as some other item but cost twice as much and not take up a slot." That would tell me that there are two ways of handling the tatoos:ġ: Tatoos do not take up a slot, cost twice as much (i.e.
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